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 tool design


Robot Metacognition: Decision Making with Confidence for Tool Invention

Meera, Ajith Anil, Collis, Poppy, Arbuzova, Polina, Torres, Abián, Kinghorn, Paul F, Sanz, Ricardo, Lanillos, Pablo

arXiv.org Artificial Intelligence

Robots today often miss a key ingredient of truly intelligent behavior: the ability to reflect on their own cognitive processes and decisions. In humans, this self-monitoring or metacognition is crucial for learning, decision making and problem solving. For instance, they can evaluate how confident they are in performing a task, thus regulating their own behavior and allocating proper resources. Taking inspiration from neuroscience, we propose a robot metacognition architecture centered on confidence (a second-order judgment on decisions) and we demonstrate it on the use case of autonomous tool invention. We propose the use of confidence as a metacognitive measure within the robot decision making scheme. Confidence-informed robots can evaluate the reliability of their decisions, improving their robustness during real-world physical deployment. This form of robotic metacognition emphasizes embodied action monitoring as a means to achieve better informed decisions. We also highlight potential applications and research directions for robot metacognition.


Designing Tools with Control Confidence

Meera, Ajith Anil, Torres, Abian, Lanillos, Pablo

arXiv.org Artificial Intelligence

Prehistoric humans invented stone tools for specialized tasks by not just maximizing the tool's immediate goal-completion accuracy, but also increasing their confidence in the tool for later use under similar settings. This factor contributed to the increased robustness of the tool, i.e., the least performance deviations under environmental uncertainties. However, the current autonomous tool design frameworks solely rely on performance optimization, without considering the agent's confidence in tool use for repeated use. Here, we take a step towards filling this gap by i) defining an optimization framework for task-conditioned autonomous hand tool design for robots, where ii) we introduce a neuro-inspired control confidence term into the optimization routine that helps the agent to design tools with higher robustness. Through rigorous simulations using a robotic arm, we show that tools designed with control confidence as the objective function are more robust to environmental uncertainties during tool use than a pure accuracy-driven objective. We further show that adding control confidence to the objective function for tool design provides a balance between the robustness and goal accuracy of the designed tools under control perturbations. Finally, we show that our CMAES-based evolutionary optimization strategy for autonomous tool design outperforms other state-of-the-art optimizers by designing the optimal tool within the fewest iterations. Code: https://github.com/ajitham123/Tool_design_control_confidence.


VLMgineer: Vision Language Models as Robotic Toolsmiths

Gao, George Jiayuan, Li, Tianyu, Shi, Junyao, Li, Yihan, Zhang, Zizhe, Figueroa, Nadia, Jayaraman, Dinesh

arXiv.org Artificial Intelligence

Tool design and use reflect the ability to understand and manipulate the physical world through creativity, planning, and foresight. As such, these capabilities are often regarded as measurable indicators of intelligence across biological species. While much of today's research on robotic intelligence focuses on generating better controllers, inventing smarter tools offers a complementary form of physical intelligence: shifting the onus of problem-solving onto the tool's design. Given the vast and impressive common-sense, reasoning, and creative capabilities of today's foundation models, we investigate whether these models can provide useful priors to automatically design and effectively wield such tools? We present VLMgineer, a framework that harnesses the code generation abilities of vision language models (VLMs) together with evolutionary search to iteratively co-design physical tools and the action plans that operate them to perform a task. We evaluate VLMgineer on a diverse new benchmark of everyday manipulation scenarios that demand creative tool design and use. Across this suite, VLMgineer consistently discovers tools and policies that solve tasks more effectively and innovatively, transforming challenging robotics problems into straightforward executions. It also outperforms VLM-generated designs from human specifications and existing human-crafted tools for everyday tasks. To facilitate future research on automated tool invention, we will release our benchmark and code.


RobotSmith: Generative Robotic Tool Design for Acquisition of Complex Manipulation Skills

Lin, Chunru, Yuan, Haotian, Wang, Yian, Qiu, Xiaowen, Wang, Tsun-Hsuan, Guo, Minghao, Wang, Bohan, Narang, Yashraj, Fox, Dieter, Gan, Chuang

arXiv.org Artificial Intelligence

Endowing robots with tool design abilities is critical for enabling them to solve complex manipulation tasks that would otherwise be intractable. While recent generative frameworks can automatically synthesize task settings, such as 3D scenes and reward functions, they have not yet addressed the challenge of tool-use scenarios. Simply retrieving human-designed tools might not be ideal since many tools (e.g., a rolling pin) are difficult for robotic manipulators to handle. Furthermore, existing tool design approaches either rely on predefined templates with limited parameter tuning or apply generic 3D generation methods that are not optimized for tool creation. To address these limitations, we propose RobotSmith, an automated pipeline that leverages the implicit physical knowledge embedded in vision-language models (VLMs) alongside the more accurate physics provided by physics simulations to design and use tools for robotic manipulation. Our system (1) iteratively proposes tool designs using collaborative VLM agents, (2) generates low-level robot trajectories for tool use, and (3) jointly optimizes tool geometry and usage for task performance. We evaluate our approach across a wide range of manipulation tasks involving rigid, deformable, and fluid objects. Experiments show that our method consistently outperforms strong baselines in terms of both task success rate and overall performance. Notably, our approach achieves a 50.0\% average success rate, significantly surpassing other baselines such as 3D generation (21.4%) and tool retrieval (11.1%). Finally, we deploy our system in real-world settings, demonstrating that the generated tools and their usage plans transfer effectively to physical execution, validating the practicality and generalization capabilities of our approach.


The problem with AI and "content creation" tools

#artificialintelligence

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